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Rules - Kelly
Pool
NUMBER OF PLAYERS:
2 TO 15
THE
GAME
THIS GAME is played with a set of 16 balls, 1
cue ball and 15 coloured, and numbered 1 – 15. The
Table Marker throws an alley to each intending player for his
rotation in playing. When all the names are taken down, the
alleys are returned and pool money collected. The Marker
then throws an alley to each player in the same order as marked
on his book. The alleys are then placed in a box according
to playing order, (eg: 1st player in No1 slot, 2nd player in No
2 slot and so on) and the first player commences play by breaking
the balls from the “D”.
The cue ball must strike one cushion before coming
in contact with the pool balls. To avoid delay, each player
should remember the number of his alley placed in the box. The
first player to pocket the ball on the table with the number corresponding
to his alley wins the Pool and that game is over.
A player may pocket any ball on the table other
than the cue ball, and continues his play until he misses pocketing
a ball or plays a foul shot. Should he pocket a ball other
than his own, but one of which no player has the alley of that
number, he gains nothing but continues his stroke. If another
player has the alley corresponding to the ball pocketed, then
he pays the player striking “Half Pool” – i.e
5cent Pool, 2cent Pool and so on, but takes his own turn when
it comes; just the same, he may pocket others and collect on them.
Any ball once in the pocket by a fair shot remains
there, and on account comes into play again during the game. If,
however, a ball is pocketed on a foul shot then it is placed on
the table on pink spot, or if that is covered, behind it and as
close as possible to it. Immediately a foul shot has been
played, the next player commenced play. If another player
desires to join in the game he may do so by paying double or treble
pool entrance fee, as the case may be. He obtains no advantage
and as a new player takes last alley thrown for position.
FOUL SHOTS:
1. If the cue ball does not strike a numbered
ball the shot is replayed but does not count, and the next player
commenced play. Any players balls pocketed on a second shot
are spotted on the pink spot.
2. (a) If the cue ball from any cause
whatever is pocketed, the player stops, and the next player commences
from “D” and can play at any ball on the table.
(b) Should the player pocket the cue ball
and also pocket his own or any other ball in the same stroke,
it is a foul stroke and does not count.
3. Any ball or balls pocketed under the
above shots are re-spotted and the next player plays.
4. Rules governing foul shots in Billiards
(eg: both feet off the floor, moving the cue ball in the act of
striking, push shots etc) constitute a foul and must be recognized
is this game if any player claims it.
5. In any case where the marker is satisfied
that a player has deliberately played a ball so as to let his
following win the Pool, he shall call it a foul shot and spot
the ball on the pink spot immediately.
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