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Rules - Nine
Ball
OBJECT OF THE GAME:
The object of the game is to pocket the 9-ball. Pocketing
the 9-ball either on the break or any other legal shot wins the
game.
TYPE OF GAME:
Nine Ball is a variation of call shot rotation
in which the lowest numbered ball on the table must be the player’s
first cue ball contact. If a player complies, any called
pocketed ball counts. For example if a player strikes the
one ball legally and then caroms or by combination pockets the
nine ball which he has called in the pocket he has designated,
that player wins the game. Nine Ball is probably today’s
most popular action-oriented game, since it is fast, easy for
spectators to follow and results in spectacular shot-making: a
fast and exciting game.
When calling the shot it is never necessary to
indicate details such as :cushions, banks, kisses, caroms etc.
CALL SHOT:
When a ball is pocketed in a designated pocket,
additional balls pocketed during the same shot will count. When
no ball is called or a safety is called and a ball is pocketed,
or if called ball falls in the wrong pocket, the incoming player
has the option of shooting or forcing his opponent to shoot again. When
calling the shot it is never necessary to indicate details such
as: cushions, banks, kisses, caroms, etc. Unless obvious
to both referee and/or opponent, the shooter must either declare
a called shot, safety, or push. Any bank shot is never obvious
and must be called.
PLAYERS:
2 or more
BALLS USED:
Object balls 1-9, plus cue ball
THE RACK:
“Diamond” rack (rows 1-2-3-1) with
the 1 ball on the foot spot, and the 9 ball in the diamond’s
center, other balls may be placed entirely at random.
OPENING BREAK:
The starting player must
1. Strike the ball first
2. Drive a minimum of four object balls
to a rail or pocket any object ball. If starting player fails
to do any of the above, the incoming player has cue ball in hand
anywhere on the table. Nine ball on break wins. Each
rack of 9-ball will begin when the cue ball passes the headstring
after being struck by the cue tip.
Calling the shot is not required on the break. Any
object ball pocketed on the break counts and the player continues
shooting, if he did not commit a foul or scratch.
If a player misses rack entirely, it is a foul. The
cue ball is placed behind head string and incoming player has
the choice of breaking or making the same player break again.
PLAY BEGINS:
Each rack of 9-ball will begin when the cue ball
passes the headstring after being struck by the cue tip.
RULES OF PLAY:
1. A legal shot requires that the cue balls
first contact be with the lowest numbered ball on the table. A
player must then (10 pocket a ball where called or (2) cause a
cue ball or any object ball to contact a cushion. Failure
to meet this requirement is a foul.
2. A legally pocketed ball entitles a shooter
to remain at the table until he fails to pocket a ball on a legal
shot.
3. When a player legally pockets a ball
he must shoot again.
4. When the 9-ball is pocketed on any legal
shot, it is a win: game is over.
5. It is a loss of game if a player commits
three successive fouls.
ILLEGALLY POCKETED BALLS:
All stay pocketed (except 9-ball).
CUE BALL AFTER JUMP OR SCRATCH:
Incoming player has “cue ball in hand”
anywhere on the table.
PENALTY FOR FOULS:
The incoming player is awarded “cue ball
in hand” anywhere on the table.
DECLARATION OF SHOT:
Unless obvious to both referee or opponent, the
shooter must either declare a called shot, safety or push. Any
bank shot is never obvious and must be called.
SHOOT OUT OR PUSH AFTER BREAK:
The player at the table immediately after the
break has the option to Push Out or Shoot Out. A Push or
Shoot Out means “intentionally committing an illegal shot
to move the cue ball to better position on the required object
ball”. After a push, the incoming player has the option
of shooting or forcing his opponent to shoot again. A push is
not considered a foul. After a scratch on the break the incoming
player cannot push.
BALL IN HAND:
After any scratch or foul, the incoming player
will have the cue ball in hand anywhere on the table. This
includes after a scratch on the break except if the cue ball fails
to strike any ball on the opening break.
NO BALLS SPOTTED:
All illegally pocketed balls, balls pocketed
during a safety or push, or jumped object balls will not be spotted. Essentially,
the 9-ball is the only ball that can be spotted.
FOUL ON CUE/OBJECT BALLS:
Foul on cue balls only except during tournament
finals or televised matches at which tome a foul on all balls
will apply.
WINNER BREAKS:
The winner of a game shall break in the next
game until a match is completed.
JUMPED BALLS:
When an object ball is jumped off the table,
and the called ball is pocketed, there is no foul and shooting
player continues.
When an object ball is jumped off the table and
there is no called ball made, the incoming player has the option
of shooting or having his opponent shoot again.
Nine ball on break wins. |